using UnityEngine;
using QFramework;

// 1.请在菜单 编辑器扩展/Namespace Settings 里设置命名空间
// 2.命名空间更改后，生成代码之后，需要把逻辑代码文件（非 Designer）的命名空间手动更改
namespace QFramework.Example
{
    /// <summary>
    /// 召唤类 ：暴风
    /// </summary>
	public partial class Storm : ViewController,ISkill,IAbilitys,IController
	{
        public string SkillName => "暴风";

        public bool IsUnLocked { get; set ; }

        public void AtkStart()
        {
            //throw new System.NotImplementedException();
        }

        public void AtkStop()
        {
            //throw new System.NotImplementedException();
        }

        public void AtkUpDate()
        {
            //throw new System.NotImplementedException();
        }

        public void CallBack()
        {
            //throw new System.NotImplementedException();
        }

        public IArchitecture GetArchitecture()
        {
            return Global.Interface;
            //throw new System.NotImplementedException();
        }

        public void RemoveCallBack()
        {
            //throw new System.NotImplementedException();
        }

        void Start()
		{
			// Code Here
		}
	}
}
